Contraption maker toolman tim sled crash11/19/2023 Right now each part has health indicated by hearts, melee damage indicated by swords, and for the archer, the amount of damage caused by arrows. I'm currently working on the way the various Mighty Knights parts interact with each. Now that more complex interaction with health/hearts - that would work will in a head-to-head real time game. I think this will work much better in the context of solving puzzles where it will be much easier to predict what is going to happen after you hit go and the contraption starts running. In this case the Grunt is tougher so he wins each battle. The other method and the one I'm leaning towards using now is similar to the Rock/Paper/Scissors type result where whoever is toughest will win. It would play out like this:Īs the Grunt (warrior type) makes his way through the the enemy units his health drops until when he gets to the Builder he ends up losing. One initial idea was that each unit would have hearts representing their health and the sword icons representing how much damage they can do. This will be just a quick short update on how the battle interactions between the different Mighty Knight parts will play out.
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